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Hands-on with Gone Home

Katie Greenbriar has returned home from a year in France, only to find her family is gone. She stands stand on the porch of a home in Oregon where she never lived, with a rainstorm lashing the windows,...

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The Fullbright Company won’t be showing Gone Home at PAX Prime

The Fullbright Company are working on a beautiful little game called Gone Home. You may have heard about it already, and perhaps even were looking forward to seeing it at PAX Prime. Today Fullbright...

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Gone Home to be released 15th August

The Fullbright Company’s indie darling Gone Home will come home soon. The narrative-led puzzler releases on 15th August. <iframe width="594" height="334"...

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Gone Home fills empty house with developers' voices in commentary mode, is...

My laptop met me with a low whirr this morning - a degree of sentience I’d hitherto suspected it incapable of. Suspicious, I poked at the Steam client and found that an update was occurring - not to...

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Gone Home will have Oculus Rift support only "if it makes sense"

Gone Home is a game about turning objects over in your hands - those “Cor, that’s a nice Aztec mask” moments from downtime Uncharted, sampled and looped into a three hour tale.The Oculus Rift is a...

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An interview with Fullbright's Steve Gaynor: what made Gone Home work?

“How are we going to allow the player to fully, interactively inhabit a role in this immersive space that is non-linear?,” Steve Gaynor asks us. He has the luxury of doing so rhetorically, having...

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Straight from the horse's mouth: Video game narrative predictions

Chattiing with IGN, writers Neil Druckmann (The Last of Us), Steve Gaynor (Gone Home), Rhianna Pratchett (Tomb Raider) and Davey Wreden (The Stanley Parable) discussed the current state of video game...

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