Hands-on with Gone Home
Katie Greenbriar has returned home from a year in France, only to find her family is gone. She stands stand on the porch of a home in Oregon where she never lived, with a rainstorm lashing the windows,...
View ArticleThe Fullbright Company won’t be showing Gone Home at PAX Prime
The Fullbright Company are working on a beautiful little game called Gone Home. You may have heard about it already, and perhaps even were looking forward to seeing it at PAX Prime. Today Fullbright...
View ArticleGone Home to be released 15th August
The Fullbright Company’s indie darling Gone Home will come home soon. The narrative-led puzzler releases on 15th August. <iframe width="594" height="334"...
View ArticleGone Home fills empty house with developers' voices in commentary mode, is...
My laptop met me with a low whirr this morning - a degree of sentience I’d hitherto suspected it incapable of. Suspicious, I poked at the Steam client and found that an update was occurring - not to...
View ArticleGone Home will have Oculus Rift support only "if it makes sense"
Gone Home is a game about turning objects over in your hands - those “Cor, that’s a nice Aztec mask” moments from downtime Uncharted, sampled and looped into a three hour tale.The Oculus Rift is a...
View ArticleAn interview with Fullbright's Steve Gaynor: what made Gone Home work?
“How are we going to allow the player to fully, interactively inhabit a role in this immersive space that is non-linear?,” Steve Gaynor asks us. He has the luxury of doing so rhetorically, having...
View ArticleStraight from the horse's mouth: Video game narrative predictions
Chattiing with IGN, writers Neil Druckmann (The Last of Us), Steve Gaynor (Gone Home), Rhianna Pratchett (Tomb Raider) and Davey Wreden (The Stanley Parable) discussed the current state of video game...
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